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February 23, 2006

"Geometry has two great treasures: one is the Theorem of Pythagoras; the other, the division of a line into extreme and mean ratio. The first we may compare to a measure of gold; the second we may name a precious jewel."

And so people don't need to worry about security. This deal wouldn't go forward if we were concerned about the security for the United States of America.
WarioWare is crammed full of parody, subversion, and quotation of game clichés and conventions. WarioWare plays with game design idioms, and in doing so foregrounds game conventions. As a result, WarioWare has a great deal to teach us about game design.

WarioWare's most obvious departure from conventional game design is its discontinuities, which illustrate the effects of continuity on game experience. WarioWare's ultra-compressed games contain only a minimum number of ingredients. These miniature games illustrate how complex games are generally built out of simpler ones. WarioWare’s nonsense and absurdities also explore the relationship between fiction and rules.

In a sense, WarioWare is an Understanding Comics of video games: a text that uses the representational strategies of a medium to reflect upon that same medium
Their study provides evidence that students who scored in the top .01 percentile of their age group on the SAT before age 13 were more likely than a comparison group of graduate students to later achieve a MD degree, earn an annual salary of at least $100,000, or secure a tenure-track position in a top-50 ranked institution.

Posted by Jon Rubin at February 23, 2006 01:07 PM

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